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Gaming artist confirms it’s hard to pitch beautiful women

Video game character artists seem to confirm the industry’s biases about female beauty and femininity.

Del Walker, an artist who has worked on Star Wars and Batman games, acknowledged that it’s difficult to sell beautiful women to the industry without making them less attractive versions of themselves.

Walker responded to an image of a black woman named Trami Benson, the football player’s girlfriend, saying many of the characters he proposed had lost their “intrinsic beauty.”

“I have proposed such a black female character on a number of occasions, but after ten iterations the concept or model comes back with none of the beauty I originally proposed,” he wrote. X.

He also has another photograph She was compared to a female black female video game character. Walker revealed that not only the character’s face but her entire look, age and attitude were changed.

“They also think that inflicting stereotypical ethnic characteristics with a blunt instrument is some kind of Hail Mary.”

“I’m not talking about mild transformation. I’m talking about pose, aura, style, softness, age, flair. I hate to anoint the Gamergate men, but it’s very hard to promote beautiful and vain black women in gaming without them coming back like the grocery store lady. There’s room for both.”

Western video game developers are increasingly being accused of de-glamorizing women in their games while still pushing stereotypical male character models.

Gamers have pointed out numerous examples of diminished aesthetics, such as the character models in Star Wars Outlaws. Hanbury Gonzales.

The recent remake of the classic Perfect Dark video game was also criticized for giving the beloved character a stiff jawline. Joanna Dark.

Meanwhile, game studios in Japan and South Korea are refusing to follow the same path, such as the 2024 hit “Stella Blade” (South Korea), whose lead female character was criticized for being sexist, even though the developers kept the look of the model they used.

Model, singer Stephanie Joosten It was also nearly identical to the in-game version in Hideo Kojima’s Metal Gear Solid 5 (Japan).

Indie developer Richmond Lee He added his own anecdotes. He told Walker that this seems to be a consistent problem across Western development studios.

“Hey, my Asian female friend was saying that this is what happens when they design an Asian woman in a Western game! In Western games they always get a Western artist to redesign her so that she looks more stereotypical, then they praise themselves for doing a good job!”

“Yes, they believe that forcing a stereotypical ethnic profile onto a group when there is so much diversity within that is a Hail Mary,” Walker responded.

Walker also worked on the Warner Bros. video game “Suicide Squad: Kill the Justice League,” but the studio $200 million. The game worked with diversity consultants and was widely criticized for its storyline and hypocritical DEI-focused approach.

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