Warner Bros. Games has launched a leadership program aimed at women and “non-binary” individuals, aiming to reduce male dominance in the video game industry.
Warner Bros. Games just lost $200 million on the Suicide Squad game, which hired diversity, equity and inclusion consultants to create some of the characters. The same company, Sweet Baby, is known for providing diversity consulting and including DEI narratives in video games.
Startups and the tech community make announcements Built-inThe Women and Non-Binary Leadership Program aims to upend the supposedly male-dominated nature of the games industry. The organization claims that while the ratio of male to female video game developers is around 70:30, there is still a need for greater representation in the industry.
The course has apparently already begun, bringing together 25 identified women and non-binary leaders from across Warner Bros. Games’ 11 studios around the world.
Of course, the program states that it will create career development opportunities for people who are deemed underrepresented in the games industry. The program is aptly worded, stating that diverse voices can shape a more inclusive future for the video game industry.
“This program has reaffirmed my commitment to bringing more diversity to the industry.”
The first group of program participants was, as the organization boasted, overwhelmingly made up of women, with at least one man-like figure (with a beard) hiding behind a statue. Group photo.
Other interesting goals of the program included ideas such as self-reflection, open conversations, and finding a safe space to share experiences and offer support to other group members.
For some reason, the games-focused program encouraged participants to prioritize self-care.
Group member Kelly Hill, Senior Director of Business Development and Licensing, gave us an interesting answer about how the program has impacted her team.
While the program’s goal was to increase the number of female game developers, Hill said she was leaving a female-dominated industry to join one with a more “diversity” goal.
“I came into the games industry full time after a career in the licensing industry, which is predominantly female,” she said.
“I already felt it was important for me to get involved and lead by example to show that people like me can and should be at the table. This program reaffirmed my commitment to doing what I can to bring more diversity to the industry and show people what a games executive looks like outside of what they might expect.”
Warner Bros. Games joins a growing group of diversity-focused game and film studios with self-destructive tendencies fueling DEI.
“Gaming companies are starting to take responsibility for their own poor decisions. Instead of listening to gamers, they decided to ruin a beloved IP with a political message, lowered gameplay quality, added bugs and over-monetized,” the game designer said. Mark Kahn He told Blaze News.
“A $200 million loss cannot be ignored. Warner’s studio heads will be closely watching the actions of their game developers and will quickly understand the disruption DEI/ESG has caused,” he added.
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